package worldMap import ( "bytes" "fmt" "image" "image/png" "os" "github.com/veandco/go-sdl2/sdl" ) const ( mapWidth = 24 mapHeight = 24 texWidth = 64 texHeight = 64 ) var textures [8][]uint32 var level = [mapWidth][mapHeight]int{ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 0, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } func loadImage(out *[]uint32, w uint32, h uint32, filename string) error { // Read the file content file, err := os.ReadFile(filename) if err != nil { fmt.Println("Error reading file:", err) return err } // Decode the PNG file img, err := png.Decode(bytes.NewReader(file)) fmt.Println(filename) if err != nil { fmt.Println("Error decoding PNG:", err) return err } // Get the width and height w = uint32(img.Bounds().Dx()) h = uint32(img.Bounds().Dy()) // Resize the output slice to hold the pixel data *out = make([]uint32, w*h) // Convert the image to RGBA and extract pixel data rgbaImg, ok := img.(*image.RGBA) if !ok { fmt.Println("Image is not in RGBA format") return err } // Process each pixel and store it in the output slice for i := range *out { r := rgbaImg.Pix[i*4+0] g := rgbaImg.Pix[i*4+1] b := rgbaImg.Pix[i*4+2] a := rgbaImg.Pix[i*4+3] // Pack the ARGB values into a uint32 (*out)[i] = uint32(a)<<24 | uint32(r)<<16 | uint32(g)<<8 | uint32(b) } return nil } func GetMap() [24][24]int { return level } func LoadTextures(renderer *sdl.Renderer) ([][]uint32, error) { textureFiles := []string{ "assets/eagle.png", "assets/redbrick.png", "assets/purplestone.png", "assets/greystone.png", "assets/bluestone.png", "assets/mossy.png", "assets/wood.png", "assets/colorstone.png", } textures := make([][]uint32, 8) for i, file := range textureFiles { var out []uint32 if err := loadImage(&out, uint32(64), 64, file); err != nil { panic(err) } textures[i] = out } return textures, nil }