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Go Raycasting Engine
This is a simple raycasting engine implemented in Go using SDL2. It simulates a 3D environment similar to the rendering technique used in classic games like Wolfenstein 3D.
Features
- Real-time 3D projection with raycasting
- Movement and rotation controls
- Multiple wall textures loaded from PNG files
- Text rendering (e.g., FPS counter or debug text)
- SDL2 rendering (no OpenGL or GPU shaders required)
Screenshots
Controls
| Key | Action |
|---|---|
| W | Move Forward |
| S | Move Backward |
| A | Rotate Left |
| D | Rotate Right |
| F1 | Toggle FPS Counter |
| ESC | Exit Program |
Requirements
- Go 1.20+
- SDL2 (development libraries)
- SDL2_ttf (for text rendering)
Asset Licenses
- DejaVuSans.ttf
From the DejaVu fonts project
License: Bitstream Vera Fonts License (Free to use, modify, distribute)
- Wolfenstein 3D Textures
These textures are derived from the original Wolfenstein 3D game by id Software.
Note: The original game assets are not open source and are copyright © id Software.
Description
Languages
Go
99.5%
JavaScript
0.5%
