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100 lines
2.2 KiB
Go
100 lines
2.2 KiB
Go
package tools
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import (
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"fmt"
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"log"
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"time"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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var (
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oldTime = time.Now()
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font *ttf.Font
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)
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// Initialize font once (call this in setup)
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func InitFont(fontPath string, fontSize int) {
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var err error
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if err := ttf.Init(); err != nil {
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log.Fatal(err)
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}
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font, err = ttf.OpenFont(fontPath, fontSize)
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if err != nil {
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log.Fatalf("Failed to load font: %v", err)
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}
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}
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// Converts text to raw []uint32 pixels
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func textToPixels(text string, color sdl.Color) ([]uint32, int, int) {
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surface, err := font.RenderUTF8Blended(text, color)
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if err != nil {
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log.Fatalf("Render failed: %v", err)
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}
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defer surface.Free()
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w := int(surface.W)
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h := int(surface.H)
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if err := surface.Lock(); err != nil {
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log.Fatalf("Failed to lock surface: %v", err)
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}
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defer surface.Unlock()
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converted, err := surface.ConvertFormat(sdl.PIXELFORMAT_ARGB8888, 0)
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if err != nil {
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log.Fatal(err)
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}
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defer converted.Free()
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pixelBytes := converted.Pixels()
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pixels := make([]uint32, w*h)
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for i := 0; i < w*h; i++ {
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b := pixelBytes[i*4 : i*4+4]
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pixels[i] = uint32(b[3])<<24 | uint32(b[2])<<16 | uint32(b[1])<<8 | uint32(b[0])
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}
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dst := make([]uint32, w*h)
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copy(dst, pixels)
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return dst, w, h
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}
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// Draws text pixels onto your screen framebuffer
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func blitTextToBuffer(dst []uint32, dstW, dstH, dstPitch int, src []uint32, srcW, srcH, posX, posY int) {
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for y := 0; y < srcH; y++ {
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for x := 0; x < srcW; x++ {
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dx := posX + x
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dy := posY + y
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if dx < 0 || dx >= dstW || dy < 0 || dy >= dstH {
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continue
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}
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srcPixel := src[y*srcW+x]
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// Only draw non-transparent pixels
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if (srcPixel>>24)&0xFF > 0 {
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dst[dy*dstPitch+dx] = srcPixel
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}
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}
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}
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}
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func FpsCounter(pixels []uint32, screenWidth, screenHeight int) {
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now := time.Now()
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frameTime := now.Sub(oldTime).Seconds()
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oldTime = now
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if frameTime == 0 {
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return
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}
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fps := 1.0 / frameTime
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fpsText := fmt.Sprintf("FPS: %.0f", fps)
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color := sdl.Color{R: 255, G: 255, B: 255, A: 255}
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textPixels, textW, textH := textToPixels(fpsText, color)
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// Draw text at top-left (10,10)
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blitTextToBuffer(pixels, screenWidth, screenHeight, screenWidth, textPixels, textW, textH, 10, 10)
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}
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