feat(tools): toggleable fps counter
All checks were successful
commit-lint / commit-lint (push) Successful in 33s

This commit is contained in:
Gökhan Özdemir 2025-07-23 17:57:43 +03:00
parent a268a9e741
commit 4520f2b9f7
3 changed files with 115 additions and 1 deletions

BIN
assets/DejaVuSans.ttf Normal file

Binary file not shown.

17
main.go
View File

@ -6,6 +6,7 @@ import (
"unsafe" "unsafe"
"github.com/veandco/go-sdl2/sdl" "github.com/veandco/go-sdl2/sdl"
"kisekinopureya.com.tr/go-raycasting/tools"
"kisekinopureya.com.tr/go-raycasting/worldMap" "kisekinopureya.com.tr/go-raycasting/worldMap"
) )
@ -21,6 +22,8 @@ const (
var posX, posY, dirX, dirY, planeX, planeY float64 = 2, 2, -1, 0, 0, 0.66 var posX, posY, dirX, dirY, planeX, planeY float64 = 2, 2, -1, 0, 0, 0.66
var renderFps = false
func render(renderer *sdl.Renderer, texture *sdl.Texture, pixels []uint32) { func render(renderer *sdl.Renderer, texture *sdl.Texture, pixels []uint32) {
err := texture.Update(nil, unsafe.Pointer(&pixels[0]), screenWidth*4) err := texture.Update(nil, unsafe.Pointer(&pixels[0]), screenWidth*4)
if err != nil { if err != nil {
@ -47,7 +50,7 @@ func main() {
} }
defer window.Destroy() defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
if err != nil { if err != nil {
log.Fatalf("Renderer creation failed: %v", err) log.Fatalf("Renderer creation failed: %v", err)
} }
@ -64,6 +67,8 @@ func main() {
log.Fatalf("Texture creation failed: %v", err) log.Fatalf("Texture creation failed: %v", err)
} }
tools.InitFont("assets/DejaVuSans.ttf", 24)
pixels := make([]uint32, screenWidth*screenHeight) pixels := make([]uint32, screenWidth*screenHeight)
running := true running := true
@ -105,6 +110,12 @@ func main() {
oldPlaneX := planeX oldPlaneX := planeX
planeX = planeX*math.Cos(rotSpeed) - planeY*math.Sin(rotSpeed) planeX = planeX*math.Cos(rotSpeed) - planeY*math.Sin(rotSpeed)
planeY = oldPlaneX*math.Sin(rotSpeed) + planeY*math.Cos(rotSpeed) planeY = oldPlaneX*math.Sin(rotSpeed) + planeY*math.Cos(rotSpeed)
case sdl.K_F1:
if renderFps {
renderFps = false
} else {
renderFps = true
}
} }
} }
} }
@ -244,6 +255,10 @@ func main() {
} }
} }
} }
if renderFps {
tools.FpsCounter(pixels, screenWidth, screenHeight)
}
// Render updated scene // Render updated scene
render(renderer, texture, pixels) render(renderer, texture, pixels)
} }

99
tools/fps.go Normal file
View File

@ -0,0 +1,99 @@
package tools
import (
"fmt"
"log"
"time"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var (
oldTime = time.Now()
font *ttf.Font
)
// Initialize font once (call this in setup)
func InitFont(fontPath string, fontSize int) {
var err error
if err := ttf.Init(); err != nil {
log.Fatal(err)
}
font, err = ttf.OpenFont(fontPath, fontSize)
if err != nil {
log.Fatalf("Failed to load font: %v", err)
}
}
// Converts text to raw []uint32 pixels
func textToPixels(text string, color sdl.Color) ([]uint32, int, int) {
surface, err := font.RenderUTF8Blended(text, color)
if err != nil {
log.Fatalf("Render failed: %v", err)
}
defer surface.Free()
w := int(surface.W)
h := int(surface.H)
if err := surface.Lock(); err != nil {
log.Fatalf("Failed to lock surface: %v", err)
}
defer surface.Unlock()
converted, err := surface.ConvertFormat(sdl.PIXELFORMAT_ARGB8888, 0)
if err != nil {
log.Fatal(err)
}
defer converted.Free()
pixelBytes := converted.Pixels()
pixels := make([]uint32, w*h)
for i := 0; i < w*h; i++ {
b := pixelBytes[i*4 : i*4+4]
pixels[i] = uint32(b[3])<<24 | uint32(b[2])<<16 | uint32(b[1])<<8 | uint32(b[0])
}
dst := make([]uint32, w*h)
copy(dst, pixels)
return dst, w, h
}
// Draws text pixels onto your screen framebuffer
func blitTextToBuffer(dst []uint32, dstW, dstH, dstPitch int, src []uint32, srcW, srcH, posX, posY int) {
for y := 0; y < srcH; y++ {
for x := 0; x < srcW; x++ {
dx := posX + x
dy := posY + y
if dx < 0 || dx >= dstW || dy < 0 || dy >= dstH {
continue
}
srcPixel := src[y*srcW+x]
// Only draw non-transparent pixels
if (srcPixel>>24)&0xFF > 0 {
dst[dy*dstPitch+dx] = srcPixel
}
}
}
}
func FpsCounter(pixels []uint32, screenWidth, screenHeight int) {
now := time.Now()
frameTime := now.Sub(oldTime).Seconds()
oldTime = now
if frameTime == 0 {
return
}
fps := 1.0 / frameTime
fpsText := fmt.Sprintf("FPS: %.0f", fps)
color := sdl.Color{R: 255, G: 255, B: 255, A: 255}
textPixels, textW, textH := textToPixels(fpsText, color)
// Draw text at top-left (10,10)
blitTextToBuffer(pixels, screenWidth, screenHeight, screenWidth, textPixels, textW, textH, 10, 10)
}