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46 lines
1.3 KiB
Markdown
46 lines
1.3 KiB
Markdown
# Go Raycasting Engine
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This is a simple raycasting engine implemented in Go using SDL2. It simulates a 3D environment similar to the rendering technique used in classic games like Wolfenstein 3D.
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## Features
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- Real-time 3D projection with raycasting
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- Movement and rotation controls
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- Multiple wall textures loaded from PNG files
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- Text rendering (e.g., FPS counter or debug text)
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- SDL2 rendering (no OpenGL or GPU shaders required)
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## Screenshots
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 <!-- Replace with your actual screenshot -->
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## Controls
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| Key | Action |
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|-----|---------------------|
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| W | Move Forward |
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| S | Move Backward |
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| A | Rotate Left |
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| D | Rotate Right |
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| F1 | Toggle FPS Counter |
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| ESC | Exit Program |
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## Requirements
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- Go 1.20+
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- SDL2 (development libraries)
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- SDL2_ttf (for text rendering)
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## Asset Licenses
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- DejaVuSans.ttf
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From the [DejaVu fonts project](https://dejavu-fonts.github.io/)
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License: [Bitstream Vera Fonts License](https://dejavu-fonts.github.io/License.html) (Free to use, modify, distribute)
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- Wolfenstein 3D Textures
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These textures are derived from the original Wolfenstein 3D game by id Software.
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Note: The original game assets are not open source and are copyright © id Software.
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